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Totally not inspired from the silo from apple tv+ its a fangame trust and its legally called dirt game
A vertical survival game set inside a sealed underground silo beneath a frozen mountain.
The structure is made up of multiple dense floors, each built with a specific function. These systems are still active. Wind moves through the silo to generate power. Water circulates through controlled layers. Frost spreads, preserves, and interferes with machinery.
The silo is not static. Systems depend on each other, and changes in one area can affect conditions across multiple floors.
Players descend through the structure over time, learning how each part operates. Progression is based on interacting with systems rather than combat. This includes repairing infrastructure, redirecting energy, stabilizing environments, and managing the effects of cold and pressure.
Each floor introduces different conditions and mechanics. Some areas are active and unstable, while others are quiet or partially preserved. Information about the silo is not presented directly, but must be pieced together through exploration.
As players go deeper, their tools and interactions with the environment become more integrated with the systems of the silo.
The purpose of the structure is not fully explained at the start. However, it becomes clear that it was not built to protect the people inside, but to contain something beneath it.
Reaching the lower levels may lead to a final outcome that affects both the silo and the surface above.
Here's what you should know about this file.
Early development builds for internal testing. Access key required.